If you want to see all the game has to offer, it's a good idea to use hunter vision from time to time to spot high percentage zones to fire your shot from, since otherwise it's more a matter of luckily stumbling into one. These types of things are important if you want to get gold medals on each hunt, since the higher you score the more points you receive, which is added to an experience meter to level you up. They also highlight tracks and signs of animals, branches that cause noise if walked over, and show hiding spots around where the animals are located that offer up percentage bonuses. Wilde's hunter senses can be tapped into at any time without restriction, which highlight waypoints to the next animal on your list. Yet even with such enclosed spaces, there's an easier method for tracking animals. The occasional animal track or tuft of fur lodged in a tree can be picked up as well, but in general, since the maps really aren't that large, walking or sprinting around until you see the spooked animal icon pop up on your user interface will get the job done. Near the later stages things do open up a little bit, but you'll never spend too much time trying to locate your prey. Though the maps are built with high rock and invisible walls set a decent distance apart, they're still essentially corridors that funnel you from one grazing area to the next. Each mission progresses in a linear fashion. Again, remember this game is not trying to be realistic. If you're thinking that sounds a little bit like overkill, well you're right. 44 Magnum pistol with a scope, and a shotgun (surprisingly without a scope). You don't have animal calls or many other tools aside from an impressive loadout of weaponry, including a rifle with a scope, a bigger rifle with a scope, a. The process of tracking down European Hare, Fallow Deer, Red Stags, Indian Water Buffalo, Snow Sheep, and many other types of wildlife is fairly straightforward. You're then told to find various animals, and it's your duty to kill them if you ever want to be accepted by the hunting world's high society. They stay in contact with you via radio, dropping you into new territories across the world like mountainous regions of Canada, the deserts of Argentina, New Zealand, and Tanzania, amongst others. You play as marksman Jack Wilde who's in the process of being recruited by an organization called The Royal Ancient Order of Orion. A narrative is built into the game to string things together in a more meaningful way, though none of it is particularly memorable. They must also utilize master hunting skills such as advanced stalking techniques so they can quickly move through cover and close in on their targets.With that out of the way, we can talk about what Big Game Hunter 2010 actually is, and that's an arcade-style shooting experience that takes you through twelve story missions and, in the Wii version, 13 shooting gallery challenges. In order to bag the trophies, players will have to avoid detection through cunning, skill, and deception. Every animal's unique movement gives clues on what the animal will do next. Cabela's Big Game Hunter 2012 ups the ante with the most realistic animals ever seen in the Cabela's series. Nature doesn't always wait for you to make the first move as the dynamic weather and natural hazards make the hunt even more challenging. Players can climb an area to get a better angle for the shot but risk being spotted, or they can take a low elevation route with poor visibility but plenty of concealment.
In Cabela's Big Game Hunter 2012, with the world as their playground, players will explore a vast expanse of mountains and valleys with unprecedented choices in direction never before seen in a Cabela's hunting game.